Image: babyloniantwins.com
Worked Proof shown
A 1993 Amiga game ported to Godot from its 68000 assembly
The author ported his own Amiga game, written in Baghdad in 1993, with an LLM reading the original assembly.
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Credits
- HN submitter rabahs Source ↗
- Post author hn-frontpage-bot.bsky.social Source ↗
Earliest dated source:
The full story
Babylonian Twins is an Amiga platformer its author wrote in Baghdad in 1993 in 68000 assembly. This summer he had Claude read the original assembly and port the game to the Godot engine. His blog post is a careful look back through what the model did, what it got right and what it misunderstood. The original disks are now free on itch.io. The Hacker News post drew 381 points.
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From the maker's own write-up or code. We summarise what they report; we haven't tested it ourselves.
- Hacker News: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
The author's detailed notes on the port.
- Hacker News discussion (381 points)HN submitter: rabahsPosted
Hacker News discussion (381 points).
- Bluesky: The developer of Babylonian Twins, a 1993 game for the Amiga, utilized Claude Code to revePost author: hn-frontpage-bot.bsky.socialPosted