Image: reddit.com · I built a complete Burraco game in Unity using AI "vibe coding" – looking for feedback
A 3D Burraco card game for Android built in Unity
Over eight months and five restarts, a solo developer with no Unity experience had Claude Code write most of a full Italian Burraco card game for Android.
Credits
- Reddit poster No-Lengthiness-3415 Source ↗
Earliest dated source:
The full story
A solo developer spent eight months building a complete version of Burraco, an Italian card game, for Android. They restarted five times, began in Unreal Engine before switching to Unity, and had almost no Unity knowledge. About 70% of the code and architecture came from Claude Code and 30% from Codex CLI; the maker says they did not write a single line of C# and handled design, rule checking, debugging and direction.
The game plays the classic Italian rules offline against the computer, with a 3D table and cards, and is in open testing on Google Play in Italy.
How it was done
Tools
Themes
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I built a complete Burraco game in Unity using AI "vibe coding" – looking for feedbackReddit poster: No-Lengthiness-3415Posted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: I built a complete Burraco game in Unity using AI "vibe coding" – looking for feedback (opens in a new tab)
- Reddit: I built a full Burraco game in Unity using AI “vibe coding” (mostly Claude Code) – lookingReddit poster: No-Lengthiness-3415Posted
If it disappears: archived copy of Reddit: I built a full Burraco game in Unity using AI “vibe coding” (mostly Claude Code) – looking (opens in a new tab)