Image: youtube.com · Video thumbnail: The video: youtube.com
A months-old energy leak found in a custom GPU physics engine
Claude Fable 5 diagnosed a long-hunted energy-leak bug in a custom Metal physics engine, traced to fixed-point integer rounding in a GPU reduction.
The full story
Nora Kinetics is the poster's eight-month passion project, a custom GPU-driven physics engine and renderer, mostly hand-written. Glued structures developed a bug where energy leaked in and small clusters twitched and drifted instead of coming to rest, and months of effort with and without AI had not found it.
When Fable 5 came out they gave it the problem with their notes. After about 15 minutes it diagnosed a GPU reduction accumulating physics quantities in fixed-point integer maths, a holdover from the original Python prototype that survived the port to Metal. For small clusters the rounding noise was larger than the signal. The poster says it was right, though it sounded wrong at first.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: My Fable 5 Success Story
The maker's post on r/ClaudeCode.
The poster has deleted it, but the original is still readable (it can take a few seconds to load): archived copy of Reddit: My Fable 5 Success Story (opens in a new tab)
- The video: youtube.com
The project trailer on YouTube.