Image: reddit.com · I used Claude to build a Path Tracer for the original Deus Ex
A path-traced renderer for the original Deus Ex
A purely path-traced Vulkan renderer driver for Deus Ex, written with Claude, with widescreen support and an optional pinned HUD.
Credits
- Reddit poster New_External9520 Source ↗
- Repository account GeoffWilson Source ↗
Earliest dated source:
The full story
The poster built a renderer for the original Deus Ex that is purely path traced, with no raster pass. They say the API cost would have been around $1,000, though it was made on a Max 5x plan.
The first version drew something in about 15 minutes but was upside down and flat. The first playable version took roughly two to three hours, the main hold-up being NPC characters that would not show. The finished driver has proper Hor+ field of view for 16:9 and 21:9, including cut scenes, and an option to pin the HUD at 16:9 or 4:3. Source and release DLLs are on GitHub.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I used Claude to build a Path Tracer for the original Deus ExReddit poster: New_External9520Posted
The maker's post on r/ClaudeCode.
If it disappears: archived copy of Reddit: I used Claude to build a Path Tracer for the original Deus Ex (opens in a new tab)
- The code: github.comRepository account: GeoffWilson
The project on GitHub.