Image: reddit.com · Video still: I made a game where every surface is a floor. Claude Code wrote all of it, I just played it and slowly molded the game design
Cavedrop, a game where every surface is a floor
A non-programmer had Claude Code write the code, shaders and Blender-scripted 3D models for a cave-monkey platformer.
Credits
- Reddit poster dank_summers Source ↗
Earliest dated source:
The full story
Cavedrop is a game where a cave monkey can walk up walls and across ceilings, swing on a grapple and fight upside down. The maker is not a programmer: Claude Code wrote the code, the shaders and even the 3D models as Blender scripts, while the maker played constantly and said what felt wrong.
Claude also plays the game itself, running scripted playthroughs in the background and checking screenshots before saying something is fixed. A free demo is available for Windows and Mac.
How it was done
Tools
Themes
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I made a game where every surface is a floor. Claude Code wrote all of it, I just played it and slowReddit poster: dank_summersPosted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: I made a game where every surface is a floor. Claude Code wrote all of it, I just played it and slow (opens in a new tab)
- The project: wilsonb9000.itch.io
Linked in the post.
- Reddit: Opus is truly amazing. I built a fully playable game demo with mind bending gravity in a s
The poster has deleted it, but the original is still readable (it can take a few seconds to load): archived copy of Reddit: Opus is truly amazing. I built a fully playable game demo with mind bending gravity in a s (opens in a new tab)