Image: youtube.com · Video thumbnail: The video: youtu.be
DLSS added as a final-render denoiser in Blender
Claude Code added DLSS as a rendering denoiser in Blender; it is faster than OIDN and OptiX in the maker's tests but poor for still images.
Credits
- Reddit poster MeanZookeepergame411 Source ↗
Earliest dated source:
The full story
After Blender 5.3a added a DLSS denoiser to the viewport, the maker used Claude Code (Opus 5, then 5.5) to try using it for final rendering too. The first results were very noisy, but applying the approach used in games gave a major improvement.
In the maker's tests it is now faster than OIDN and OptiX. It works well for animation but struggles with still images. The maker admits the comparison is imperfect because DLSS reconstructs the image.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: How I used Opus 5 + Opus 5.5 to add DLSS as a rendering denoiser in BlenderReddit poster: MeanZookeepergame411Posted
The maker's post on r/ClaudeCode.
If it disappears: archived copy of Reddit: How I used Opus 5 + Opus 5.5 to add DLSS as a rendering denoiser in Blender (opens in a new tab)
- The video: youtu.be
Linked from the post.