Image: reddit.com · I built a fairly detailed medieval peasant sim by directing Claude Code agents in parallel. Write-up on how.
Domesday, a medieval peasant life-sim built by directing Claude agents
A bleak life-sim set in England from 1068 to 1086, built by parallel Claude Code agents and designed to test itself.
Credits
Earliest dated source:
The full story
Domesday is a life-sim set in England just after the Conquest, running 1068 to 1086. The maker designed and directed it while Claude Code agents did the building.
The game logic runs without a browser, so it can be played through thousands of times headlessly to catch bugs, and a separate AI step looks at each rendered screen to spot visual faults such as a sprite floating off its tile. A write-up of the workflow is linked from the post.
How it was done
Tools
Themes
Loading themes…
Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I built a fairly detailed medieval peasant sim by directing Claude Code agents in parallel. Write-upReddit poster: pandulfiPosted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: I built a fairly detailed medieval peasant sim by directing Claude Code agents in parallel. Write-up (opens in a new tab)
- The project: domesdaygame.vercel.app
The write-up of how it was made.
- Reddit: I built a fairly detailed medieval peasant sim by directing Claude Code agents in parallelReddit poster: pandulfiPosted
If it disappears: archived copy of Reddit: I built a fairly detailed medieval peasant sim by directing Claude Code agents in parallel (opens in a new tab)