Image: reddit.com · Video still: Megaman X from SNES to C++ - Update 1
Mega Man X from the SNES being recreated in C++
A long-running C++ recreation of Mega Man X sped up once Claude Opus 5.5 helped use a recompilation approach, reaching about 60 percent.
Credits
Earliest dated source:
The full story
This is an update on a project recreating the SNES Mega Man X in C++. When last posted it was about 7 percent complete after roughly four months. Using the recompilation method, where the ROM is reverse-engineered from assembly into estimated code, made all the functions visible, so they only needed verifying rather than writing from scratch.
In under three weeks the project reached roughly 60 percent. The poster credits Opus 5.5 with much better back-and-forth on decisions and planning, and also had it make a video of the project after about four attempts.
How it was done
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: Megaman X from SNES to C++ - Update 1Reddit poster: DavidLukyPosted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: Megaman X from SNES to C++ - Update 1 (opens in a new tab)