Image: reddit.com · Video still: I modernized the build pipeline for the 1989 Apple II open source Prince of Persia codebase (and added a fireball to the game) in about 2 hours
Prince of Persia (Apple II) build tools modernised and a fireball added
The abandoned 32-bit build pipeline for the open-source Apple II Prince of Persia code was replaced with 64-bit tools, plus a new fireball.
Credits
- Reddit poster TheNickSchroeder Source ↗
- Repository account ngschroeder Source ↗
Earliest dated source:
The full story
The Apple II Prince of Persia source had been kept alive as a 32-bit repository by another GitHub user, but it went stale and was archived. The poster used Claude Code to replace the build tools with 64-bit versions and, for fun, to add a fireball to the game.
It took about two hours, with disk images built on an Intel MacBook running macOS Sequoia. The repo contains no compiled games and keeps the original licensing. The poster did it after someone claimed agentic coding would be useless on an undocumented 25-year-old code base.
How it was done
Tools
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Sources
From a short post by the maker, so the details are as they tell them.
- Reddit: I modernized the build pipeline for the 1989 Apple II open source Prince of Persia codebase (and addReddit poster: TheNickSchroederPosted
The maker's post on r/ClaudeAI.
If it disappears: archived copy of Reddit: I modernized the build pipeline for the 1989 Apple II open source Prince of Persia codebase (and add (opens in a new tab)
- The code: github.comRepository account: ngschroeder
Linked in the post.