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PSoXide, a PlayStation 1 development stack written in Rust

An emulator, SDK, engine and editor for the PS1 built in Rust, with Claude wired into the emulator for debugging.

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Credits

  • Reddit poster izzy88izzy Source ↗
  • Repository account EBonura Source ↗

Earliest dated source: 25 Jun 2026

Code ↗

The full story

PSoXide is a PS1 development environment written in Rust as a single stack: an emulator, a no_std SDK for the console, an engine layer and a wgpu/egui editor. The maker had wanted to build it for 20 years.

They connected the emulator to Claude through an MCP server with about 25 debug endpoints, so the model can inspect CPU state, VRAM and registers. They report porting the first two Celeste games, running on real hardware.

How it was done

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Sources

From a short post by the maker, so the details are as they tell them.

  • Reddit: I built PSoXide, a complete PS1 development environment written entirely in Rust as a single stack, Forum threadreddit.com
    Reddit poster: izzy88izzyPosted 25 Jun 2026

    The maker's comment on r/ClaudeAI.

    If it disappears: archived copy of Reddit: I built PSoXide, a complete PS1 development environment written entirely in Rust as a single stack, (opens in a new tab)

  • The code: github.comCode or repositorygithub.com
    Repository account: EBonura

    The project on GitHub.

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What this is. Real projects where people used Claude to build, fix, port, revive or take apart something, from jailbroken Kindles to rebuilt DOS games, plus the times it went badly wrong. Every build links to where it was shared, and every source is listed here.

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