Image: gitlab.com
Skull Buster turned into a Game Boy Color homebrew game
A developer used Claude Code and Google Antigravity to finish a Game Boy Color demake of Skull Buster, retaining the credited artist's graphics and a composed chiptune soundtrack.
Credits
- Source byline ursimon Source ↗
Earliest dated source:
The full story
Michal Ursiny's submission describes a Game Boy Color demake of Jakub Steiner's PICO-8 game Skull Buster. The developer says it began as handwritten C using GBDK-2020, with Claude Code and Google Antigravity later helping bring it to completion.
The submission distinguishes generated code from the graphics and music, crediting Steiner and MuteAudio for those assets. It provides a playable ROM, source repository and screenshots, and describes saved high scores and a five-track soundtrack.
How it was done
Tools
Themes
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Sources
From the maker's own write-up or code. We summarise what they report; we haven't tested it ourselves.
- GBDev Community and Repositories: Submission request: Skull Buster GBSource byline: ursimonPublished
The contributor’s issue report, including observations, proposed changes and test notes.
- The code: gitlab.com
The project files and the author’s documentation.